This fun, informative board game simulates the real-life business models of transportation companies. Players explore the current issues that the ride sharing, public transport, and individual ownership sectors face by drawing cards that present social, cultural, and economic changes. Navigating these changes, sectors compete to dominate the industry by getting the largest market share. In the process, they learn about the reality of the transportation industry and how it is changing. Transportation Domination is one of three board games produced in think[box] by a team of ÐÇ¿Õ´«Ã½ MBA and CIA students.
Contact:
Lauren Nelson, lmn42@case.edu
Morgan Hleung, mhleung@student.cia.edu
Chang Liu, cliu@student.cia.edu