Students create video game to teach local K-9 students math

Video game graphic

Last year, Marcel Duvivier, Jeremiah Mubiru and Ana Perez Cespedes started developing a video game to help kindergarten through ninth grade students in the David鈥檚 Challenge program learn addition, subtraction, multiplication and division. This past spring, they finally had the chance to see the game in action.

鈥淚 didn鈥檛 think I鈥檇 really get the opportunity to make something that feels more real than a school project,鈥 Duvivier, a fourth-year computer science student, said. 

The project is a result of the diversity, equity and inclusion component of the Interschool Quantitative Biosciences Program (IQBP). The IQBP鈥攁 partnership between Case School of Engineering, the School of Medicine and the 鈥攊s bringing together quantitative bioscientists from across the university to collaborate in research, education and the building of a more diverse STEM academy. 

With a passion to bridge the gap that exists in STEM, Steven Eppell, associate professor of biomedical engineering, took the lead on developing the IQBP鈥檚 outreach programming. That鈥檚 when he met Faith Dickens, president and CEO of David鈥檚 Challenge, an after school program serving students from kindergarten through ninth grade in Cuyahoga County with a mission to provide them with programs and services designed to establish self-sufficiency and independence. 

Now, a number of 星空传媒 students have contributed to David鈥檚 Challenge. In addition to the video game, graduate students have spent time tutoring and even rebuilding the nonprofit鈥檚 website. Eppell noted that all of them 鈥渉ave shown a real passion鈥 to work with students and teachers in David鈥檚 Challenge.

鈥淭here is no way we could have paid for that type of expertise coming from Dr. Eppell and the students,鈥 Dickens said. 鈥淲e just don鈥檛 have that type of money. We rely on grants and to have a grantor buy into this, we鈥檇 have to continuously write grants for it. So, this service is invaluable to the organization.鈥

But, it isn鈥檛 just David鈥檚 Challenge that sees the benefits of this collaboration. 星空传媒 students are seeing it too. 

鈥淚t鈥檚 really useful to see how what I make is being interpreted,鈥 Duvivier said. 鈥淭he way you envision people playing and the way people actually play it are never really going to be the same. So it鈥檚 nice to see what sort of measures need to be put in place to get the experience that I want them to have.鈥

The video game Duvivier helped develop鈥攃urrently titled 鈥淢ath and Martians,鈥 but soon to be changed by the student ranking highest on the leaderboard鈥攇uides players through a story that involves navigating a maze while solving the math problems. The lessons embedded into the challenge are catered to the students鈥 needs, based on conversations with their teachers and even Duvivier鈥檚 father, who is an elementary school teacher. 

To win, students must accumulate points by successfully solving arithmetic problems. The number of points awarded for correct answers increases as the questions get more challenging. With the option to choose from three levels of difficulty, the game can be played by students in a range of learning levels. 

鈥淥h, the students love it,鈥 Dickens said about the game. 鈥淭hey absolutely love it.鈥

And the game development isn鈥檛 over yet. This summer, Duvivier and the team will continue improving the math machine鈥攁dding additional levels and categories and finding ways to make the game as engaging as possible.

鈥淲e designed the metrics to give students the sense they are improving,鈥 Duvivier said. 鈥淲e recently implemented a leaderboard to add in an element of competition and once we got that up, the K-5 kids were on task the entire time.鈥

Next, Eppell has plans to expand on the work they鈥檝e done, applying for funding from the National Science Foundation so that their programs can be shared with teachers and students across the country. 

鈥淚t鈥檚 been such a pleasure getting to work with the fantastic students we have here at 星空传媒,鈥 Eppell said. 鈥淧erhaps what surprised me the most was how professional our undergraduate students who worked on the gaming project [are]. We met weekly for nearly a year. The students set goals, made suggestions and kept up with their project timeline month after month. Getting to spend time with them while we watched the David鈥檚 Challenge students stay on-task solving math problems for nearly an hour, all because of the [game] they created, was a sweet reward after all that hard work.鈥

About David鈥檚 Challenge

David鈥檚 Challenge is an organization created for the expressed purpose of addressing the various social, educational and economic needs of children, youth and young adults in Cuyahoga County. Formed to serve as a bridge between adolescence and adulthood, their mission is to provide transitional programs and services designed to encourage self-sufficiency and independence. 

To learn more about David鈥檚 Challenge and explore volunteer opportunities, .